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One player, three generative systems. Every gaussian's position is generated in your browser each frame — this is not a looping particle effect.
❚❚
–
0.25×
0.5×
1×
2×
4×
Loop
Open
Recenter
ⓘ
twist
carry
JΣJᵀ
off = the points move, the shapes don't
grow
compatible twin
off: K≠0, no map realises it, the mean cannot follow. on: the radial map with the same det everywhere — same material, realisable.
colour by
Σ
shape
R linear · G planar · B spherical
view
condition on
ω
off = marginalise instead: no shift, no fade, and the coupling's variance stays in Σ. The fog IS the un-observed primitive.
κ
focus
lock ω here
one place to stand where the mess is the object
age
life
slice on
τ
off = marginalise the whole life into one streak along v
blur
Gaussian Material Lab
melt
naive lerp of
Σ
grain
conserve the
image
, not the mass
perc
facet
0.00 / 0.00 / 0.000
reset
drag to orbit · scroll to zoom · space to play/pause
drop a .ply / .splat / .spz / .ksplat / .sog / .onnx
starting renderer…
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